Car News, Rolls-Royce, Tuning News — By Lawrence on July 13, 2012 at 5:46 pm — No Comments
We envy Office-K. We’ve heard recently that between their usual projects, FAB Design SLR’s and LB Performance Lamborghini Gallardo’s are the latest examples, they’ve also been looking at the Bugatti Veyron Bleu Centenaire one of one special edition and the Mercedes McLaren SLR Stirling Moss. But we’re not here to talk about those cars today. Today we have a two-toned pink wrapped Rolls-Royce Phantom with a new set of rims and smoked side markers!
The wheels in question are Lexani LLS-10 which at 24 inches in diameter, still don’t entirely fill the Phantom’s massive wheel arches! They feature a machined aluminium and black centre with a three piece construction showing exposed aluminium bolts! The most obvious change to the car is the controversial wrap. Office-K wrapped the car with a silver central panel and a pink lower panel creating a dual tone colour scheme.
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McLaren Automotive has released the online configurator for the new MP4-12C Spider droptop. Yes, that means you can spend your wonderful Friday morning building your dream car ride at your cube.
Check out the online configurator here.
Refresher: Power for the McLaren MP4-12C Spider comes from a 3.8 liter V8 twin-turbo engine making 616-hp. Mated to a 7-speed dual-clutch transmission, 0 to 60 mph comes in 3.1 seconds wit ha top speed of 204 (the coupe has a top speed of 207 mph). The hard-top can be dropped while driving up to 19 mph and takes about 17 seconds to go down.
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Subaru became famous globally for going sideways with its all-wheel-drive World Rallying Championship cars, but the Subaru BRZ aims to excite driving enthusiasts by drifting with just one pair of wheels.
If you haven’t heard yet about the BRZ – or its near-identical twin, the Toyota 86 – it’s probably time for you to slip out from beneath your rock dwelling.
The two rear-wheel-drive sports cars are a collaborative effort between the two Japanese brands – a natural alliance considering Toyota owns 17 per cent of Subaru’s parent company Fuji Heavy Industries.
It’s fair to say that one probably could not have lived without the other.
Toyota’s production plants are already full to capacity building its vast number of volume-selling models as the company bids to reclaim its position as the world’s largest car maker, and there isn’t room for a niche sports car.
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July 12, 2012 at 4:57pm by Alexander Stoklosa
Even though the new 2013 SRT Viper has been fully revealed, we have yet to slide behind the wheel of one or hear what the car sounds like in its natural habitat: the racetrack. Good news on one front! We were sent some photos and brief video of a pair of GTS models ripping around GingerMan Raceway here in Michigan, and the 640-hp V-10′s exhaust note sounds pretty damn good—well, at least in the first clip before the stupid wind kicked up. The second part of the video still gives a quick look at the Viper at speed.
We’re told that the Vipers—there were three examples, but a red, non-GTS with white stripes stayed parked—were accompanied not only by Chrysler employees but also a film crew. In all likelihood, the team was there shooting promotional or analytic footage for SRT’s new sports car—and track testing the prototypes, of course—but either way they weren’t exactly keeping things under wraps. Which is good, because we have the photos and video below. Enjoy.
Photography and video by Michael Simari
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Few people know that the G-Class was developed based on a suggestion made by the Shah of Iran, a key shareholder of Daimler at the time.
Of course, Mercedes-Benz has a much longer history of off-road performance. Daimler founder Gottlieb Daimler’s son, Paul, developed the Dernburg-Wagen for the German government’s officers in Africa way back in 1907.
The updated 2013 Mercedes-Benz G-Class came close to being the last one ever produced, but strong demand from Chinese and Russian customers prompted the automaker to revise its plan.
For Sale, Overkill, United Kingdom — By Lawrence on July 13, 2012 at 10:01 am — No Comments
We know the fealing. You need a new car, you want something German but you can’t decide between BMW or Audi. You’ve also got that nagging feeling in the back of your head that, actually, what you really need is rally bred, road legal Subaru Impreza. We understand, it’s a difficult decision.
It seems that somebody came up with the ultimate solution though. In doing so, they’ve entered pretty high on our list of the worst overkills of all time. We introduce to you, the Subaru Audi BMW Impreza WRX A4 520!
This car has the underpinnings of a 1993 Subaru Impreza, it features a 2 litre F4 engine with 240hp. The rear is Bavarian, taken from a BMW 520 apparently with dual exhaust tips and a boot lid spoiler. The front comes from Ingolstadt, an Audi A4 to be precise.
Actually, the bodywork looks pretty good, everything appears to match and the paintwork isn’t too bad. Yet this is definitely overkill. In fact, we can’t think of anything recently that’s fitted the overkill category better!
If you’re a videogame nut and a motorhead like I am, then you will enjoy this bit of news. Most of us who are familiar with games such as Gran Turismo for Playstation or Forza Motorsport for XBOX know that it wasn’t until recent that some of the games have been incorporating realistic damage in gameplay in the racing simulators with real cars.
Though vehicle damage itself isn’t new to the videogame world (anyone remember titles such as the Driver and Destruction Derby?), the better vehicle damage physics were left for cars that didn’t exist in real life. And that’s because developers of driving games featured fake cars that were designed in a completely virtual environment from start to finish.
Racing simulator videogames on the other hand, in order to get the most realistic experience possible, would rent actual vehicles and race them around actual closed circuits while recording massive amounts of data using all sorts of telemetry, to mimic a specific car’s personality when handled a certain way. And such research and development has certainly paid off—anyone who is also up to date with the most recent Gran Turismo or Forza Motorsports games will agree that they’re the most realistic they’ve ever been.
Despite their claims to fame for racing simulator realism, both Gran Turismo and Forza still lack truly realistic collision damage in the way that if you were to hit an indestructible tire wall at 180 mph, the most that would happen is the car would go tumbling over it’s own inertia while only scuffing the front bumper or breaking a headlight. And that’s because the only true way for the developers of those games to transpose realistic vehicle damage into the virtual world would be for them to crash each and every car that they added into the game. But considering the hundreds of cars that both Gran Turismo and Forza Motorsports feature, it wouldn’t be financially feasible for them to crash a set of historic Ferraris just so everyone who buys a copy can do so in their living room.
Now though, a new startup developer called BeamNG seems to have the answer. The small startup has been working on a “soft body physics” modification for Cry Engine 3. Cry Engine is the source code, graphics and physics engine produced by developer Crytek, that has provided the backbone for various big-name videogame titles such as the industry-changing Crysis and FarCry first-person shooters.
The team has been working on heir modification for quite some time, and the latest version—shown in the video below—just shows how far they have gotten, or at least how far technology has come. Not to mention, whoever decides to capitalize on BeamNG’s work along with Cry Engine 3 will be the next to dominate the world of driving videogames. Yea, it’s that impressive.